Final Settlement
A noir point-and-click mystery about a private detective investigating a dead man who failed to arrive where the dead are supposed to go.
Shaylee Smith // indie developer + digital artist
I make browser games, useful little systems, and strange-nature goods that live somewhere between atmospheric and practical.
Small playable worlds with texture: quiet storytelling, useful systems, and odd little details that stick around.
A noir point-and-click mystery about a private detective investigating a dead man who failed to arrive where the dead are supposed to go.

An eldritch management game about growing a congregation, building a compound, and balancing faith against suspicion.

A responsive plant care app for organizing a collection, tracking care, and seeing what needs attention today.

A gentle terrarium game about caring for tiny bugs and watching an ecosystem grow.
Strange-nature art, printables, stickers, guides, and collector goods rooted in botany, fungi, insects, folklore, and other small wonders.
Static Symbiosis is my strange-nature shop: botanical magic, creature curiosities, field-note pieces, moody digital art, and useful goods for plant collectors, natural-history people, and anyone drawn to the wonderfully odd parts of the living world.
About the work
I'm an independent game developer, digital artist, and product designer. I created the browser mystery Final Settlement, the in-development management game VEILBORN, the Root Record plant-care app, and Static Symbiosis, a shop for strange-nature art and goods. Most of my work is part tool, part tiny world, and part excuse to make the details feel good.
For shop questions, project notes, collaborations, or weird little ideas, email is the best place to reach me.